Reptilian

This piece was a training exercise in creating a low poly face mesh with rig and texture maps. For this I used Z-brush for the high poly mesh, Topogun for the retop, 3d max for the UVS's, substance painter and Ddo for baking my maps, marmoset toolbag for rendering and finally Photoshop for the final edit

Reptilian

Reptilian

Reptilian breakdown

Reptilian breakdown

Reptilian 360

Reptilian 360

Reptilian 3D-model