Twin lazers

This piece was a training exercise in creating a low poly mesh and texture maps. For this I used Z-brush for the high poly mesh, Topogun for the retop, 3d max for the UVS's, substance painter and Ddo for baking my maps, marmoset toolbag for rendering and finally Photoshop for the final edit

Concept poster  design

Concept poster design

Breakdown

Breakdown

360 view

360 view

3D-Model